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School To Farm News

Digital Innovations in Education: Highlights from Our Turku Meeting and New Digital Games

The “School to Farm” project has achieved a major milestone with the completion ofthe “School to Farm Educational Games.” We, the project members, have developedthese six digitally enhanced games, each covering crucial aspects of environmentaleducation in a farm setting.The topics range from clima…

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Discovering STEAM: An Exclusive Interview with Warsaw Educators

We are excited to share an insightful interview with the dedicated teachers fromSzkoła Podstawowa z Oddziałami Dwujęzycznymi 20 im Jana GutenbergaFundacji Szkolnej w Warszawie. In this interview, the educators discuss theirpassion for STEAM education, what a STEAM lesson looks like, and how the Schoolto Farm Project is b…

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Insights from Latvia: An Interview with Farmer Evija Skudra

When we presented the international projects implemented at Grundzale ElementarySchool to the parents, especially the “School to Farm” project, farmer Evija Skudra and her family (her children attend our school) were very interested and strongly supported the implementation of such a project and the development of materi…

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Seeds of Innovation: Thessaloniki Workshop Unleashed STEAM Power for Education

During the first week of October (02-06/10/2023), Smart Umbrella ManagementSolutions E.E. organized the Learning Teaching Training Activity “School to Farm”– Workshop on STEAM Farm-based Learning Approach” in Thessaloniki Greece.During the 5-day event we were excited to welcome seventeen experts from allpartner countries…

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Learning Resources

Game-Based and STEAM-focused Learning Resources to be used in Farming Education Brief information on the next step: This WP’s primary purpose is to provide open educational resources and extracurricular lesson plans for use in place-based learning with farm-school cooperation. The primary goal of the project is to …

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Competency Framework Story

Farm-based STEAM education refers to a teaching approach that integrates science,technology, engineering, arts, and mathematics (STEAM) with agricultural and farming practices. It involves using agricultural environments as a context for teaching and learning, allowing students to explore real-world issues and develop a …

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