School to Farm Project

Using farms as an ecological and pedagogical education environment- Gamified-STEAM based learning approach Model

School to Farm News

Digital Innovations in Education: Highlights from Our Turku Meeting and New Digital Games

The “School to Farm” project has achieved a major milestone with the completion ofthe &#…

The project has been built on three fundamental contexts.

Place-based Learning

Using farms as a pedagogical and ecological learning environment (place-based learning) to raise environmental awareness.

Games for Farms

Developing unique didactic games in the context of STEAM by utilizing an interdisciplinary approach (not discipline specific) to be used in farms

Ecological Learning

Bringing success in school education by developing ecological competency-based learning that meets environmental education needs better.

What is STEAM Education?

Why do we need STEAM in school work?








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