Game-Based and STEAM-focused Learning Resources to be used in Farming Education Brief information on…
Using farms as an ecological and pedagogical education environment- Gamified-STEAM based learning approach Model
Using farms as a pedagogical and ecological learning environment (place-based learning) to raise environmental awareness.
Developing unique didactic games in the context of STEAM by utilizing an interdisciplinary approach (not discipline specific) to be used in farms
Bringing success in school education by developing ecological competency-based learning that meets environmental education needs better.